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3D Generalist TD • Software Engineer • UI/UX Designer

Copyright © 2026 ZSPFX • All Rights Reserved

What I Do

★ Hi! I'm a self-taught Software Engineer and 3D Generalist with over a decade of experience.


▸ 3D Generalist TD, 2016~2026

I like making animations and renders for fun and upload them on my YouTube channel or Twitter. In general, I can do modeling, rigging, animating, lighting, dynamics, scripting, rendering, compositing, and more. As you may have seen from some of my work in the gallery, I love doing mysterious, storytelling kind of lighting and dynamics. I also do non-mc rigging using mGear as well.

Software: Maya, Arnold/Redshift, Resolve.

// Available for freelance work, contact me to inquire.


▸ Software Engineer, 2020~2026

I enjoy system architecture design, problem solving, and building software.

I've worked on various projects both personally and commercially. Notably AniTrack and AniTX (Shutdown), which I founded. My primary language is Go, with TypeScript for web development. I'm experienced with: Git, Docker, Kubernetes (K3s, K9s, Kustomize, ArgoCD, Longhorn), gRPC/Protobuf, Tailscale, Linux (CachyOS/Debian/Ubuntu), HAProxy, Nginx, ScyllaDB, PostgreSQL, MongoDB, Apache Kafka, Redpanda, NATS/JetStream, ClickHouseDB, Memgraph, dGraph, Meilisearch, Redis, SQLite, ElasticSearch, Cloudflare, Next.js, Vercel, tmux, PM2, and more.

I'm happy to help turn your ideas into reality, whether it's building internal tools for your company, patching open-source projects, building webapps, consulting, bug fixing, and more.

// Available for freelance work, contact me to inquire.


▸ Music Producer, 2026~

I've become very interested in Techcore and HiTech genres with fast-paced BPM and clean bassy mix. I couldn't help but wonder if I would be able to create something like that one day... so I got myself a DAW (Bitwig Studio) and began practicing as much as I could, hopefully I'll be able to release my first Techcore track someday~


▸ Embedded System

A personal hobby of mine, tinkering with programmable microcontrollers and embedded code written in C++, soldering wires, and building various projects with them.

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Projects I am a part of...

...from freelance work to collaborations, here are some of my highlights!

Modelling
246K ViewsPixelBasement / Jaze Cinema
ModellingRiggingLightingDynamicsEditing
50K ViewsPixelBasement / CK9C
ModellingRigging
12.1M ViewsW Lab std
AnimatingModellingRiggingLightingCompositingDynamics
12K ViewsZSPFX
AnimatingModellingRiggingLightingCompositingDynamicsVFX Houdini
3K ViewsZSPFX
AnimatingModellingRiggingLightingCompositingDynamicsVFX Houdini
2K ViewsZSPFX
Rigging
143K ViewsTweest
Rigging
204K ViewsTweest
ModelingRiggingDynamics
13.4M ViewsPretty Animations
Modelling
10.7M ViewsUnrealAnimatics
Modelling
5.8M ViewsUnrealAnimatics
Modelling
3.7M ViewsUnrealAnimatics
ModelingRigging
44K ViewsPretty Animations / Jaze Cinema
Modelling
591K ViewsMidmations

Software I use

ArnoldAutodesk MayaRedshift (2022)Davinci ResolveAsepritePrism PipelineUnreal EnginengSkinTool